Roblox lua remote function. When a client wants to use a remote function it will invoke the server with the remotefunctioninvokeserver function within a localscript. The client listens for this function to be invoked by binding a function to remotefunctiononclientinvoke using the assignment operator and not with an event within a localscript. To implement remote events you must create a remoteevent instance where both clients and the server can access it for instance replicatedstorage. Invoking a client is very similar to invoking the server except in this case the invocation has to pass the player to invoke.
When the player client is invoked it will execute the bound function. To use the new remoteevent instance with the following examples rename it remoteeventtest. In order for both the server and clients to utilize a remote event the remoteevent object.